The Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World

dc.contributor.authorRobinson, Carol
dc.contributor.editorYoke, Carl
dc.contributor.editorRobinson, Carol
dc.coverage.spatialLewiston, NY
dc.date.accessioned2024-02-03T16:18:03Z
dc.date.available2024-02-03T16:18:03Z
dc.date.issued2007
dc.format.extent85-97
dc.identifier.citationRobinson, Carol L. “The Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World.” The Cultural Influences of William Gibson, the “Father” of Cyberpunk Science Fiction: Critical and Interpretive Essays. Ed. Carl B. Yoke and Carol L. Robinson (Lewiston, NY: Edwin Mellen Press, 2007), 85-97.
dc.identifier.urihttps://cetapsrepository.letras.up.pt/id/cetaps/102134
dc.language.isoeng
dc.publisherEdwin Mellen Press
dc.rightsmetadata only access
dc.titleThe Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World
dc.typeBook chapter

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