The Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World
dc.contributor.author | Robinson, Carol | |
dc.contributor.editor | Yoke, Carl | |
dc.contributor.editor | Robinson, Carol | |
dc.coverage.spatial | Lewiston, NY | |
dc.date.accessioned | 2024-02-03T16:18:03Z | |
dc.date.available | 2024-02-03T16:18:03Z | |
dc.date.issued | 2007 | |
dc.format.extent | 85-97 | |
dc.identifier.citation | Robinson, Carol L. “The Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World.” The Cultural Influences of William Gibson, the “Father” of Cyberpunk Science Fiction: Critical and Interpretive Essays. Ed. Carl B. Yoke and Carol L. Robinson (Lewiston, NY: Edwin Mellen Press, 2007), 85-97. | |
dc.identifier.uri | https://cetapsrepository.letras.up.pt/id/cetaps/102134 | |
dc.language.iso | eng | |
dc.publisher | Edwin Mellen Press | |
dc.rights | metadata only access | |
dc.title | The Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World | |
dc.type | Book chapter |